Pathfinder Warlords

Session 13
Loot and experience

Experience points from session 13:

12 bandits = 400
Auchs CR2 = 100
Dovan CR2 = 100
Akiros CR 3 = 135
Owl bear CR4 = 200
Stag Lord CR6 = 400
Mission bonus = 200
Total = 1535
+ 14500 XP (current experience level)
= 16035 total XP

Loot from session 13:

12,750 gold pieces worth of treasure
Three potions of cure moderate wounds
One potion of lesser restoration
Two potions of cure light wounds
Masterwork chainmail
Masterwork studded leather
Masterwork longsword
Masterwork great club
Three masterwork daggers

Magic Stag Helm
Magic 1 longsword
Magic +1 rapier
Magic +1 leather armor
Magic +1 composite longbow (
2 Str)
Amulet of natural armor +1
6 magic +1 beast bane arrows

15 silver Stag Lord amulets (20 gp each)
Composite longbow (+2 Str)
10 longbows
297 arrows
Five short swords
Five spears
Heavy steel shield
Four suits of leather armor
Four 50-foot lengths of hemp rope
Silver holy symbol of Erastil

Session 12
Loot and experience

Experience points from session 12:
Y5 – Tartuk, four bloodscales = 200 + 200 XP
Z – 12 zombies = 420 XP
Total = 820
+ 13680 XP (current experience level)
= 14500 total XP

Kobold: Kirik

Loot from session 12:

Session 11
Raid on the mite nest

Experience points from session 11:
R3 – one mite, two centipedes, one swarm = 370 XP
R4 – Four mites and Trap = 200 XP / 400 XP
Six mites, two centipedes = 330
R5 – One mite = 35
R6 – giant whiptail = 100
R7 – five mites and giant hissing * cockroach = 330
R8 – six mites and mite adept = 365
Total = 2130
+ 11550 XP (current experience level)
= 13680 total XP

Loot from session 11:

  • 24 small blowguns
  • 25 small daggers
  • 24 small short swords
  • 25 small leather armor suits
  • 216 blowgun darts
  • 3 small darts
  • 48 doses Giant Whiptail Centipede Poison (Ex) — injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 1 save
  • 900 gold coins (split 50/50 with the sootscale kobolds)
  • Svetlana’s gold ring
  • +1 leather armor (small)
Session 10 - XP and loot

Experience points from session 10:
Four brush thylacines = 265 XP
Six mites = 265 XP
Midden pit trap = 200 XP
Gelatinous cube, advanced = 265 XP
Session gain = 995 XP
+ 10555 XP (current experience level)
= 11550 total XP

Loot from session 10:
• Mites: six small blowguns, six small daggers, six small short swords, 48 blowgun darts, 8 doses Giant Whiptail Centipede Poison (Ex) — injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d4 Dex; cure 1 save

Session 9: Available missions

Missions from the Rebel Swordlords
• Kill or capture the Stag Lord and break up his band of brigands. Reward is 6 build points.
• The Sootscale kobolds dwell in a cave somewhere in the hill country. Normally not a problem, they’ve been riled up by something lately. Find their lair, meet with the Scootscale leaders, and find terms for an alliance. Reward is 10 build points.

Missions at Oleg’s:
1. Kesten Garess, a lordling of House Garess, which made terms with the Theran emperor, has left his house in protest. He seeks a traitor named Falgrim Sneeg.
2. Jhod Kavken, the exiled cleric of Erastil seeks the lost Temple of the Elk.
3. Wanted: Bandits
4. Wanted: Tatzlwyrn
-5. Wanted: Tuskgutter
6. Find moon radishes for Svetlana-
7. Find Svetlana’s wedding ring

Loot and XP from session 9
Exploring the savage lands

Experience points from session 9:
Tuskgutter = 200 XP + 200 XP mission bonus
Rickety bridge = 265 XP
Radish patch = 200 XP + 200 XP mission bonus
Spider nest = 200 XP
Explored six hexes = 90 XP
+ 9200 XP (current experience level)
= 10555 total XP

Loot from session 9:
• Tuskgutter reward = 500 gold pieces, ten magic +1 animal bane arrows, and head cheese (5 days of trail rations)
• Rickety bridge = Magic rod of enlargement, 60 gold pieces, masterwork scimitar, 4 darts, 12 javelins, 4 spears (all medium size)
• Moonradish soup reward = 250 gold pieces
• Spider nest = Medium leather armor, medium masterwork short sword, 10 gold coins, and a silver Stag Lord amulet worth 20 gp. A scrap of paper that bears a simple drawing of a claw-shaped dead tree atop an otherwise barren hill, with an “X” in blood scrawled by the tree’s roots.

Expanded rules for kingdom building

The expanded kingdom building rules include new types of terrain improvements and city buildings.

Download the expanded kingdom building rules from our Facebook group

House rules for exploration

Rules for overland movement, random weather, and getting lost.

Download the exploration rules from our Facebook group

The tale of Merlokrep

Mekapa, the kobold midwife, proves a chatty traveling companion. She’s eager to share the lurid tale of her luckless former king. The reign of Merlokrep, first of his name, all-mighty Dragon King of the Truescale Kobolds, suffered misfortune from the day of his coronation. When his consort, Vreggma, slipped on the dais steps and poked out the king’s eye with one of the points of his own crown, he should have known his rule would be ill-starred. Even when a third of his subjects perished in haphazard mining excavations to retrieve more gold trinkets for his demanding consort, Merlokrep remained undaunted. When the foul “creeping shadows” rose from the dark caves below and withered his finest warriors to skeletal husks, the Dragon King acknowledged defeat. He gathered his most sycophantic followers and, taking only what they could carry (mostly gold baubles), they fled up and away from the spreading darkness. Exiled from their comfortable warren on the lower levels, the kobolds took up residence in the catacombs beneath an abandoned Dwarven monastery. Merlokrep and his few surviving followers did their best to eke out an existence among the other dangerous denizens of their new home, but Merlokrep’s tribe continued to shrink with each passing week as accidents, attacks by their new monstrous neighbors, and the king’s own homicidal outbursts of rage claimed more and more of his people.

Growing trepidation over the slew of hardships faced after Merlokrep ascended the throne finally jarred the memory of the tribe’s senile shaman, Jekkajak, called by many “He Who Forgets More Than You or He Knows.” At a tribal dinner of stewed goatherd, Jekkajak suddenly lurched to his feet and babbled forth a dread prophecy long tucked in some cobwebbed corner of his crusty mind: “When the Doomed King sits the Throne, our great tribe gasps its last breath! To save our people, we must wash the curse from the crown with the blood of pink-skin-spawn!” As the last word left his mouth accompanied by a dribble of stew, Jekkajak slumped face-first into his bowl and Merlokrep’s path became instantly clear. The only way to save his tribe from annihilation lay in the blood of the pink skins’ squishy children. In the dark of night, he sent forth his sneakiest to steal the pink-skinned babes from their strange fluffy beds. Before the kidnappers even reached the town, though, destiny intervened on their behalf. As luck would have it, on the very evening Merlokrep’s band of minions emerged from the ruins, a group of children from Falcon’s Hollow, their curiosity piqued by tales of Lord Arnten’s discovery of the forgotten monastery, picked their way through the gloom toward Droskar’s Crucible. When the kobolds caught sight of these fresh pink morsels blindly bumbling through the dark, they quickly subdued them, and dragged the children back to their king in triumph. But Jekkajak struggled to recall the proper protocol for the sacrificial ceremony. While Jekkajak dithered, factions within the kobold tribe began to whisper about overthrowing the cursed Merlokrep, his avaricious consort, and the addle-brained shaman. They lacked the courage to act boldly, and so died defending a king they had lost faith in.


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